• These rules are to be applied to functions on the IRONMAN RACING LEAGUE server that are considered to be
“League” or “Special” events. These do no apply to any fun or practice events and are subject to change.
Server Info:
Server name "Speedracin.net" in the rFactor ingame server list. Race server IP: 66.225.198.82:36797
Teamspeak Info:
IP: 208.100.52.74:8826 Password = 654321
General League Rules:
• The day, week, location of each event and mod have been pre anounced and are posted on the league website at
Link • • Once announced the tracks/mod will not be subject to change unless a serious problem is found with the
track/mod at time of event.We will do our best to find any problems with the selected tracks/mod before race
time to prevent a bad race experience.
Event Procedure:
• The order of events will be follow regardless of the number of participants. • All weekly events will start @ 9:30pm E.S.T with a 15 minute practice, a 10 minute qualifying session,then a
5 minute warmup. The races will be comprised of "1" Thirty minute race, starting at approximately 10:05pm
E.S.T.
Pitstops:
• There are "NO MANDATORY PITSTOPS" in effect for round #1, but if you crash you may pit and repair your car.
If your car is damaged please move off the driving line when undamaged cars are behind you trying to pass. Pit
road speeds are different for each track and are the responsibility of each and every driver to be adhered to
or stop and go penalties WILL incur.
Driving Etiquette:
• Give and take, Remember its a League race and we strive for clean driving and fairness to all involved, that
being said you're not going to win the race in turn 1 of lap 1, the only thing you win is bragging rights so it
won’t kill you to let someone back into line or let them gather it back up when they slip up or have a off. • Restarts at the discretion of the admins but most likely will not happen unless most of the field is wrecked.
A restart will not happen after the leader has completed one (1) lap. The ADMIN will announce either “RS” or
“RESTART” thru the in-game chat window, if he determines that one is needed. Race until you see either one of
those, if you don’t then a restart is not happening. • Do not cut the course. A course cut is defined as an intentional leave of the driving surface in an attempt
to gain a distinct time advantage or positions on other drivers. We realize that once in awhile the line you
take isnt exactly perfect so we will give a very small consideration to leaving the track in the corners, but
continuous leaving of the track will be considered intentional and will be dealt with harshly!!! • Do not short the course. A course short is intentionally not making all the portions of a chicane or corner
in an attempt to gain time or positions on other drivers. To not short the course you must have at least two
(2) wheels on the driving surface at all points in time, and curbs are part of the racing surface. If you are
turning right and all 4 of your tires are on the inside (to the right) of the curb, it is considered a cut and
will be a penalty of points, positions or even a DISQUALIFICATION from the race, the bottom line is, DONT DO
IT!! • You are allowed to block cars that are on the same lap as you, even if you are on different strategies, with
the following restrictions: You may only change line "ONCE" on each straight. If you decide for the inside line
into a corner you must stay there (i.e. can’t drift back out on exit) any infractions of these rules will result in a penalty ranging from a WARNING up to DISQUALIFICATION. • White/yellow line at pit in and exit are to be obeyed when there is faster traffic around regardless of their
position. • Re-join the track/racing line after it clears. If you make the error, you better be ready to rejoin when
those that did not make an error are safely past. • When passing a slower or lapped car it is the responsibility of the faster car to pass cleanly and without
incident. Do not just expect the slower car to move out of the way for you. If you are a slower car being
passed by a faster car please hold your line and let the faster car make thier way around you.
Dirty Driving:
• Anyone that is suspected of intentionally wrecking someone in a race will be sent to the RACE COMMITTEE FOR
REVIEW. If the race committee comes to the conclusion that an individual has indeed taken another person out
intentionally, or wreck someone else by bad driving we will warn you for the 1st offence. the 2nd offence will
be an automatic deduction of 10 points. the 3rd offence will be an automatic deduction of 20 points. the 4th
offence will be an automatic deduction of 20 points with the possibility of a PERMANENT DQ for the remainder of
the season. These rules will be set with no changes for anyone including the admins who race. Bottom line is
DONT DO IT no matter what. • If you see someone breaking these rules or have a problem with any of the rules covered above please contact
an administrator.
Points:
• The points system for each race will be as follows: EXAMPLE of a 25 car race... • 1st place will receive 20 points, 2nd = 19 points and so on until you reach 20th place who will get 1 point.
Finishing 21st or worse will score 1 point. • The Champion is the person who accumulates the most points at the conclusion of the final event of the race
season.
• With the new program we are using for the league, if you use a different name each race we can NOT keep track of your points. PLEASE MAKE SURE YOU USE THE SAME NAME EVERY WEEK!!
Weight Penalties:
• No weight penalties will be handed out for round #1.
Driving View and Setups:
• The driving views and setups are open to whatever you prefer.
Driving Aids Allowed:
• These are optional but they are the only levels that are going to be used in this league.
• Invulnerability Off • Steering Help Off • Braking Help Off • Opposite Lock Off • Spin Recovery Off • Auto Pit Lane Off • Stability Control Off • Anti-Lock Brakes Off • Traction Control Off • Auto Shifting Full • Auto Clutch On • Auto Reverse Off • Damage Multiplier 75%
On Track Rules:
• Flag Rules Black • Fuel Usage x1 • Tire Wear Normal • Mechanical Failures Normal • In Game Start Time 1:00 PM "IN-GAME" TIME • Race Time Scale Normal
Type of Start:
• Manual Rolling pacelap with the polesitter typing "GO GO GO" in the chatbox somewhere in the vicinity of
the S/F line. Pacelap speed = 40 M.P.H. If there is a chicane or corner just before the S/F line please "TRY"
to make sure all the cars are past it before you give the "GO" signal. We realize there might be a track where
this would be impossible to do so all we ask is that you consider the guys in the back in this matter.
Race Length:
• Road Course = "1" Thirty minute race.
• If you choose to do some any of the post race activities such as wrecking into other cars, doing donuts, driving the wrong way and you get a DQ, it is basically your fault, so that being said, be very carefull if you participate in these after race activities as the new points program will not allow us to adjust your DQ to your original finishing position...
Server Issues and Faulty Equipment:
• If the server is causing problems for three (3) or more drivers the ADMIN(s) will determine if the race will
need to be postponed until the following week. • In the event of a race being postponed, all remaining races will be run as scheduled and the postponed track
will be moved to the end of the schedule. • If you have a problem with your equipment at anytime during the event let the administrator know as soon as
possible and we will do all we can, within reason, to get you back up to speed.
Above all, remember that this is meant to be fun and enjoyable. We are all here because we love to race hard
and have a good time. Let us have a wonderful and competitive league.